How to Describe an Abstract Painting: a Language System for What You Actually See

The Problem With Describing Abstract Art
Abstract paintings resist conventional description. When you stand before one, the usual reference points—artist name, size, color palette, style—rarely capture what moved you. The painting's power lies in something harder to name: the quality of a mark, the weight of a composition, the rhythm between elements. Most people resort to vague phrases like "I like it" because the vocabulary simply does not exist to say anything more precise.
This gap creates a practical problem. If you want to find or discuss abstract art meaningfully, you have only the metadata that galleries and databases record. You cannot search for paintings by what you actually felt or perceived. ArtGraph addresses this by offering a language system built specifically for abstract painting, developed by painter, author and entrepreneur Ritu Raj.
How the System Works: Six Dimensions and Two Vocabularies
ArtGraph operates on a core principle: abstract painting stops being abstract the moment it has words attached to it, so the language describing it must remain abstract too. The system uses six dimensions to read a painting. These dimensions form a structured vocabulary for the painting itself. Separately, three fields read the encounter, the moment and experience of looking at the work. Together, these create two vocabularies: one for the painting, one for the meeting between viewer and work.
The Art Gram gives visual form to the painting's reading. The Encounter Graph records the moment of the encounter, capturing not just what the painting is, but what happened when you met it.
What This Means in Practice
Instead of saying "I like it," you can describe a painting using the system's dimensions. This gives you words to search with, to discuss with others, and to remember what drew you to a work. The system has been applied to over 250 paintings, with additional works read on the same dimensions by other people, showing how the framework scales across different viewers and different hands.
The approach differs fundamentally from conventional art description. Size, palette, artist, and style tell you about the object. The six dimensions tell you about the experience of the painting: what it does, how it moves, what it asks of you. This distinction matters because it addresses what actually moves viewers, not what catalogues record.
Who This Serves
The system serves anyone who wants to move beyond surface-level conversation about abstract work: collectors trying to articulate why one painting resonates more than another, artists seeking language for their own practice, educators looking for a structured way to teach visual literacy, or simply viewers who sense something in a painting but lack the words to claim it. The framework is particularly useful for those who find traditional art criticism either too technical or too subjective.
For galleries and platforms, it offers a way to index and search abstract work by its actual perceptual properties rather than metadata alone. For individuals, it provides a repeatable method to deepen looking and sharpen description.
Next Steps
The full system, including the six dimensions, the method, and examples of Art Grams and Encounter Graphs, is detailed at ArtGraph. The site explains the lineage of the thinking, the problem it was built for, and what remains unresolved in the project of describing abstraction.